Leeuwarden Tabletop Testing – 18 April 2019

blokhuispoortDonderdag 18 april is het weer zo ver: de volgende speltestavond in Leeuwarden! Kom spelen of breng je eigen spelconcept mee. Friso Roolvink & Mitchel Bonnema heten jullie welkom. Voor meer informatie en inschrijven, zie hieronder.

Thursday 18 April we will have the next tabletop testing night in Leeuwarden! Come over to play or bring your own game concept. Friso Roolvink and Mitchell Bonnema will be your hosts. More information and to sign up:

Advertenties

Looking back – Groningen Testing Night April 2019

De speltestavond in Groningen was weer gezellig. Met 18 spelers zijn een kleine 10 concepten beproefd. Zin om mee te doen? De volgende testavonden zijn donderdag 18 april in Leeuwarden en vrijdag 3 mei in Groningen!

The tabletop testing night in Groningen was pleasant once again. With 18 players around 10 concepts have been put to the test. Like to participate? The next testing nights are Thursday 18 April in Leeuwarden and Friday 3 May in Groningen!

 

 

Interview: Liesbeth Bos (English)

To shine a light on the ‘local’ scene we will offer interview industry professionals and 25017856_1974405899550731_9068188902740721664_nvolunteers that are active at our Guild or in other ways. We are very happy Liesbeth Bos was willing to participate. Without further ado, her replies to our curiosity:

How are you active in the industry? You are a designers and work for publishers, could you tell about those roles? 

As a designer I design childrens and lighter family games, always language independent. Lately also only with my co designer Anja Dreier Brückner. I do not have time to design just by myself anymore.

As an agent for publishers I can do different things. My main projects right now is localizing their games outside of the territories they are already sell to.

What are some titles you work(ed) on for localisation? 

My job is easy, I have picked publishers to work for whose games I love 🙂 Roll Player is the title I started with; we have been able to publish it in 11 languages at the moment. Our expansion, Monsters and Minions, is following in probably all of these languages too as well as the rest of our Roll Player line.

Other than that I am totally in love with Dual Powers; revolution 1917. A 1-2 player game. It just hit retail and is starting to get signed globally as well.

For van Ryder games the hottest line I am working on right now is Hostage Negotiator. This publisher is doing everything a little bit different, which makes pitching their games a lot of fun.

Our largest game; Detective, City of Angels will come out soonish. It will be a huge box (Gloomhaven size) with a deduction game which can be played in many different ways and with a great new system that makes this game feel like you are in a 1940’s setting, fighting crime in L.A.

What is your background and what skills and knowledge you feel is useful in your roles?

🙂 I am an advertisement and graphic designer as well as an industrial designer. It helps me a teeny bit in making prototypes. It helps a lot on knowing how the manufacturing process works. Yes I can find something really cheap online or in a store and spray paint it in four different colors. Yet, to make tooling for this and have it being produced in different colors for a low first print run is usually not feasible. That kind of knowledge I use when I design games so we can come up with something that looks new and not done before, but is actually not that difficult or costly to produce.

What tips do you have for designers that have a concept ready to pitch to publishers? 

Playtest.

Write good rules.

Make sure your game has some functional art, it should not look ready to print though.

Make it “idiot” proof. You should not have the publisher learn or memorize things like “these pawns should actually be cars” and “these cards are named -enter weird name- ”.

What do you like best, feel is most interesting in your different roles? (designing games, being a representative for publishers)

I overall love my freedom! I can work from home, but the internet and Skype have given me the opportunity to work for anyone in the world. And with my iPad and a good set up of the the projects I am working on, I can also travel and work from anywhere in the world. The companies I work for are not in Europe, a majority of our partners are. But I have also found us partners in Asia. It doesn’t matter, I am online 24/7 and answer anyone whenever something comes in. If it is too much I just mute my phone for a while.

With my co designer and other potential co designers, I also work through emails, messenger and Skype. My number one co designer lives in Essen. We visit each other every 2-3 weeks because we tinker a lot with materials.

I am not sure if that is the most interesting, but the most appealing to me.

That plus going to conventions. The game world is “small.”

It feels like we are one traveling circus family of (close) friends. At conventions you work a lot but you also get to catch up with everyone.

Which game that you (co)desigend are you most proud of and why?

Poh… Currently I think that Polar Party from Pegasus is a favorite. Our developer there saw what we wanted to do with this and sourced the best material for it. With little material you can create an immersive world of icebergs, penguins and fish.

Another feature, in the same game, is having a whale who can really eat fish. Having two “gadgets” in one game is a first.

My co designer and I are known for our “gadgets” and weird way of thinking about materials and uses. Not everything we design comes out as crazy as we have originally planned it, but in this case it did and that is really cool.

Could share some pictures of work in progress?

Weeehooo Weeehooo (Martinex) in cooperation with Anja Dreier Brückner, prototype and final game:

Polar Party (Pegasus Kids) in cooperation with Anja Dreier Brückner, prototype and final game:

Wackelbett (HABA) designed by me, prototype and final game:

Where can we learn more about you and your work?

Hmmm… You can probably follow me best on Instagram. That is where I post the most game-only things. Or twitter, but I am a bit slacking there lately. And on BGG.

(I am wondering if I have updated all of the newest games… but they probably are on it)

Thank you for your time Liesbeth!

Groningen – Tabletop Testing Night – 5 April

Vrijdag 5 april 2019 is weer de volgende speltestavond in Groningen. Kom langs met je spelconcept of om lekker spellen te spelen.

Schrijf je s.vp. in via het formulier hieronder. Daar lees je ook de verdere details.

Eerste bezoek testavond? Indietopia zit in het pand waarin ook de krant Dagblad van het Noorden zit, deze locatie is 10 minuten fietsen vanaf het centrum en mocht je met de auto komen dan kun je gratis parkeren. We zullen je opvangen en ook een telefoonnummer ophangen wat je kan bellen om toegelaten te worden!


Friday 5th of April 2019 will be our next tabletop testing night in Groningen. Join us for a pleasant night with games to play and test!

Please enrol below.  If you are new, you can contact us for extra support in finding the entrance! Other details can be found in the form below:

Looking back: Leeuwarden event March 2019

Afgelopen vrijdag hebben we ons vertrouwde plekje in de Blokhuispoort verlaten om onze spellen te testen bij de Leeuwarden spellenclub UCP. Hoewel feedback van andere bordspel ontwerpers erg waardevol kan zijn, is het soms ook nodig om de ongezouten, eerlijke mening van een speler te horen. Het bezoek aan de UCP was dan ook een welkome afwisseling. Verder waren er een aantal oude bekenden, maar konden we ook een nieuwe bordspel ontwerper verwelkomen.

Ik kijk er naar uit om meer nieuwe bordspel bouwers te ontmoeten in Leeuwarden en ik ben benieuwd hoe de geteste bordspellen zich over de komende iteraties gaan ontwikkelen. Tot de volgende Tabletop Testing Night! -Friso


Last Friday we left our trusted spot in the Blokhuispoort to test our games at the Leeuwarden boardgames association UCP. Although feedback from other boardgame designers can be very valuable, sometimes you just need to hear the brutal and honest truth from boardgame players. That’s why our relocation to the UCP was a pleasant change. Furthermore, the familiar faces were present, but we also welcomed a new boardgame designer.

I’m looking forward to meet more boardgame designers in Leeuwarden and I am curious how the tested games will evolve in future iterations. See you at the next Tabletop Testing Night! -Friso

Leeuwarden – Tabletop Testing Night 15 March

Vrijdag 15 maart is het weer zo ver: de volgende speltestavond in Leeuwarden! Deze keer bij bordspellen vereniging UCP. Kom spelen of breng je eigen spelconcept mee. Friso Roolvink & Mitchel Bonnema heten jullie welkom. Voor meer informatie en inschrijven, zie hieronder.

Friday 15 March we will have the next tabletop testing night in Leeuwarden! This time we join the tabletop community UCP. Come over to play or bring your own game concept. Friso Roolvink and Mitchell Bonnema will be your hosts. More information and to sign up:

Looking back: Groningen Testing Night

Afgelopen vrijdag 1 maart hebben we weer gezellig gespeeld. Meerdere spelers en makers hebben een veelheid aan spellen beproefd. Kijk maar naar de plaatjes 🙂 Volgende eerste vrijdag van april is weer de volgende testavond in Groningen. En over 2 weken is ook weer de maandelijkse testavond in Leeuwarden!

Last Friday 1 March once again we had a good time. Several players and designers playtested a multitude of games. Check out the pictures below 🙂 The next tabletop gam playtest night in Groningen will happen the first Friday of April. And in 2 weeks the next playtesting event in Leeuwarden will happen!